Almadia
10 kgp/ 20 kxp Almadia (Fantasia)
Awfulthing: a dragon
Grandad: one ofBride's priests (m 56)
Hakkum:Fantasia's god of evil
Bride:Fantasia's god of good
Toughtokiss: evilqueen of Almadia (f 48)
Grabbin: thequeen's champion (m 24)
Darkeye: acourageous young woman (f 21)
TorsionCrowbar: a dwarf with an axe (m 87)
SoloquieInbough: a bard with a sword (m 36)
Pedalicious: a warriorleader (f 26)
AngryJack: a skeptical ranger (m 34)
TravisTraven: a chivalrous ranger (m 25)
AlvinPrimrose: a clever ranger (m 54)
Fantasiais a game-world of the gods. Ithas a couple of land masses a thousand kilometers across, and one largearchipelago. Its maeon wind isonly 0.1 Y (therefore dodging points are one-third the Claran number). It has only three conjunctions, one oneach land mass, and one in the archipelago. Gravity is 0.95 Claran. The days are nineteen hours long and three hundred days tothe Fantasian year. The axis tiltis twenty degrees. There is onesmall moon with a period of fifty days, two very bright stars, and six visibleplanets.
Twogods are playing a game on the world, and have been for three hundredyears. The world's intelligentinhabitants are almost all sapien, but there are a few elves and dwarves. According to sapien legends, sapienshave lived on the world for thousands of years. They point to many ancient ruins to back up theirclaim. But the people who livethere now are the descendants of people brought to the planet three hundred andforty years ago. The ruins are theremains of cultures that arose during previous games staged upon the sameworld.
Thecurrent game will run for another two hundred years, assuming no clear victoremerges before that. The game isdesigned to enact a mythical conflict between good and evil. One god, known as Hakkum, stands forevil and darkness. The other,known as Bride, stands for goodness and light. Hakkum is male, Bride as female.
Beforethe game began, ten thousand sapien colonists were brought to Fantasia. They were left in peace to multiply fora couple of generations. Thesewere good times for the colonists and their descendants, which have given riseto myths about a golden age upon the planet, when Bride was worshipped by all,even though the truth is that there was no worship during that time of eitherBride of Hakkum.
Fiftyyears later, the game began, and a dozen priests of Hakkum and a dozen of Bridewere sent into the world. Eachpriest carried a toroidal adamantine talisman with a two-centimeter holethrough the middle. The passagethrough the middle is one centimeter long, and houses a bridge doublet. On each end of the passage is a spacebridge to a room on Olympia. Normally, these bridges have their Olympian halves arranged on eitherside of one-centimeter adamantine tube, so that nothing untoward is visiblefrom Fantasia. The bridge is tunedalways to molecular class, so chemical matter will pass through undisturbed. But the gods can at any time look outof the talisman, or tune pass things through it by taking their two bridgehalves away from the one-centimeter long tube and working with themindividually.
Thecompetition is to see which of Bride of Hakkum can have people perform more oftheir own type of ceremony. Aqualifying ceremony must involve at least a thousand people, and can occur onlyon the spring equinox (good ceremonies) or the autumn equinox (evilceremonies). An evil ceremony isaccompanied by at least ten sapien sacrifices. A good ceremony is accompanied by a choir of at least onehundred singers, singing for an hour. A qualifying ceremony scores fifty points plus up to fifty more forstyle. Five judges on Olympiaobserve the ceremony through a talisman and each give a score of zero to ten,which is added to the fifty point minimum. Evil is judged for the brutality of its sacrifices and theinnocence of the sacrificial victims. Good is judged for the quality of the singing, and the devotion of thesingers to the lyrics, which are all about goodness and light.
Biologicalwarfare is forbidden in the game. Only revenues donated by worshippers on Fantasia, via the talismans, canbe used to fund the contest. Theevil side usually uses its money to hire demons that make appearances duringceremonies, and nasty creatures to fight in battles. The good side uses its money to buy arms, and, in the caseof this episode, to bring in help from outside in the form of adventurers. There are hardly any wizards on theisland, or sorcerers, partly because the game forbids their use by either side,and partly because the maeon wind is so weak.
Thepriests and priestesses of Hakkum went straight to work trying to set up evilprinces, and staged their first ceremony fifteen years later. Those of Bride remained hidden a fewyears and then emerged claiming to be Bride's answer to Hakkum's priests. They held their first religiousceremony after two years.
Bridethought she would win easily, and at first she did far better than Hakkum. But now he is catching up. Bride's score is eighty-three thousandand Hakkum's is sixty-two thousand. The struggle has kept the population of the world down to less than onehundred thousand sapiens.
Itis easy for Bride to find a thousand people willing to perform one of herceremonies, especially during the long periods of peace and prosperity that herleadership cultivates. But Hakkumcan disturb such ceremonies simply by launching an attack upon the choir. A demon or a gang of suicidal murdererswill scatter the singers thus disqualifying the event. Bride has to guard her ceremonies well,and the choir must be courageous. Furthermore, even when one of Bride's ceremonies runs to completion, itrarely gets a high score. TheOlympian judges are very particular about singing and devotion.
ToFantasia's inhabitants, much of what is said in Bride's hymns is cryptic, andopen to many allegorical interpretations. For example, here is the lyric fromthe hymn called Time it Was.
Oldfriends,
OldFriends,
Saton their park bench like bookends,
Anewspaper blown through the grass,
Fallson the round toes,
Ofthe high shoes,
Ofthe old friends.
Oldfriends,
WinterCompanions,
Theold men,
Lostin their overcoats,
Waitingfor the sunset.
Thesounds of the city,
Driftingthrough trees,
Settlelike dust,
Onthe shoulders,
Ofthe old friends.
Canyou imagine us years from today,
Sharinga park bench quietly,
Howterribly strange to be seventy,
Oldfriends,
Memorybrushes the same years,
Silentlysharing the same fears,
Timeit was,
Andwhat a time it was,
Itwas,
Atime of innocence,
Atime of confidences,
Longago,
Itmust be,
Ihad a photograph,
Preserveyour memories,
They'reall that's left you.
PaulSimon
Evilceremonies, which take place during the brief and brutal regimes cultivated byHakkum's leadership, score well. An attack by Bride's forces tends to add to the bloodshed and raise thescore of the ceremony, rather than disqualify it.
Inthe last hundred years, Hakkum's servants have captured and destroyed eight outof Bride's twelve talismans. Bride, on the other hand, has destroyed only three of Hakkum's. Since the occurrence of an equinox issimultaneous around the planet, a talisman can be part of only one ceremony peryear. Consequently, with only fourtalismans, Bride cannot possibly score more than four hundred points a year,while Hakkum can score up to nine hundred points.
OnOlympia, the Fantasia story is one of many followed by the gods. Some gods pay to watch Fantasia'sceremonies through the talismans, or through other space bridges present uponthe world. Some gods are satisfiedby reading about the ceremonies in the divine newspapers and journals. Bride and Hakkum, who are intermittentlovers on Olympia, share the profits from such distributions.
Thegods who are most interested in events on Fantasia can pay to take possession(similar to the wizard spell, effects like telepathy) of demi-god birds on theworld. There are twenty or so suchbirds available, with a variety of outward appearances. They tend to gather around pivotalconflicts. The locals, for whomthe conflicts are a matter of life and death, do not know the true nature ofthese birds, but they have come to regard them as omens of great events.
Brideand Hakkum have made it part of the folk-lore of Fantasia that it is bad luckto kill the birds. Naturally,neither Bride nor Hakkum want them killed because both are profiting from theirpresence. A few of the birds areso distinctive that Fantasia's inhabitants have given them names, and there arestories told about them. The godswho take possession of these birds take pleasure in perpetuating thestories. For example, Tammaz is ared-headed vulture who is thought to be an omen of war. Mylitos is a golden eagle. When he circles overhead, it is an omenof good fortune. Drago is anout-sized raven whose presence is an omen of danger. By convention, neither Bride nor Hakkum solicit informationfrom the possessors of the demi-gods.
BothBride and Hakkum keep the inhabitants of Fantasia ignorant of the truth oftheir predicament. They do notknow about the game. They do notknow that neither Hakkum nor Bride would have such power over them if theyrefused to worship them. They donot know that Bride and Hakkum are occasional lovers, Bride drawn to Hakkum andhe to her by their struggle in the game. It is how they fuel their affair, and at the heart of their design.
InAlmadia, a temperate country on one of the large land masses, the evilpriestess Toughtokiss has ruled for twenty years. Every year she has holds magnificently brutal sacrificialceremonies (scoring a total of eighteen hundred points for Hakkum). But the cost of keeping the peoplesubjugated, and enduring the corruption and waste that accompanies evilgovernment, has diminished her initial captured wealth almost to nothing. The country has a population of tenthousand. Toughtokiss's standingarmy of two hundred and fifty infantry, fifty cavalry, and twenty royal guardsare all she has to keep them in line. But she has been doing a great job. She has three wyverns at her disposal, two dozen dark-hounds(cross between a boar and a dog), and a deputy who is both her lover and herchampion: Grabbin the Ghastly.
Grabbinis younger than Toughtokiss, and not ghastly, nor even particularly evil, buthe has a large family that Toughtokiss will torture and enslave if he does notserve her well, and he is of a pragmatic disposition. She looks only thirty years old, because she takes longevitydrugs supplied by Hakkum. Theylover one another, but are at pains to hide it from Hakkum, who forbids hisservants, especially his priestesses, to become too attached to anyone. He does not know the extent of theiraffection. If he did, he wouldorder Toughtokiss to have him killed. It has come to the point now, where Toughtokiss has secretly said toherself that all she wants to do is get away from Almadia and live alone and inpeace with Grabbin.
Butoutwardly, Toughtokiss is as nasty as ever. She keeps her army stationed at her fortress on aplain. Food is brought in from theland around. Her servants and armynumber five hundred in total. Shebrings in five hundred more people from the country to attend her annualceremonies, which are held in her fortress with the drawbridge up and the moatfull. She has regular attendees ofthe ceremonies, evil mayors and civil servants of the nation, but she must alsogather up peasants and force them to come, so as to make up the required onethousand attendants.
Toughtokiss'srule is enforced from day to day by her cavalry, who collect taxes andterrorize the people. Wheneverprotest against her tyranny arises, which is several times a year, she sendsout half her infantry to suppress it, leaving the other half to secure thefortress. She herself rarelyleaves the fortress. But she talksfrequently with Hakkum, who inspires her to take joy in her evil empire and tobe exhilarated by her evil doings. She has dozens of evil ways to pass the time. She tortures prisoners. She listens to her staff tell her stories about the abjectmisery of her subjects. They aretoo stupid and cowardly to overthrow her. After her ceremonies, the women peasants who have been forced to attendare raped by her soldiers for a couple of days. Toughtokiss likes to watch.
Darkeyeis a young woman chosen by Bride to lead a rebellion against Hakkum. This rebellion is not just an uprisingby a few disorganized and unarmed peasants, but one instigated by Bride. It will make use of the eighty armedand intrepid renegades who call themselves the rangers. They have roamed around the fringes ofAlmadia for the last twenty years, faithful to Bride, waiting for the time forlight to drive darkness from the realm.
Darkeyeis the second daughter of an evil lord in Almadia. There is a prophesy that a beautiful young woman will leadthe people to victory. Toughtokissis on the lookout for such a one, because she has heard the prophesy. When she hears of Darkeye's associationwith the rangers, she orders her captured and imprisoned, hoping to have her sacrificed at theupcoming autumn ceremony, which is only five weeks away. But Darkeye is rescued by the rangersjust in time, and flees with two of them. They are pursued by Grabbin, six other mounted men, and somedark-hounds. The next day theythink they have shaken the pursuit, but they are wrong, and Grabbin surprisesthem with his hounds at lunch time. Darkeye's escort is killed, and she is about to be captured. At that point the adventurers arriveand save her. Grabbin is ridingafter Darkeye with two dark-hounds. But he is tired after his fight with the ranger-leader, so he cannotstand against the newcomers.
(Inthe original playing of this adventure, it was Quayam, Thristen, and Gristelwho arrived to save Darkeye. Theywere blackmailed by the Brannan Gateway to come to Almadia and `follow thecause they saw fit' in order to get back to Clarus from Domus withLichtenhauer, as described in the adventure Lichtenhauer's Prison.)
Itis the end of summer, five weeks before the Autumn equinox. Toughtokiss is preparing for herceremony. The people of Almadiaare dreading it. Farmers aresending their daughters away into the hills to avoid their being ensnared inthe proceedings, and raped in the fortress afterwards. The leaves are turning red andbrown. To off-worlders it may lookbeautiful, but to the Almadians, these are the colors of blood and death.
Darkeyeis beautiful, courageous, realistic and resourceful. Her one problem is that she is a virgin, as is required inher interpretation of Bride's prophesy (see below). She has been keen to take a lover for several years now, buthas held back with the prophesy in mind. She always believed that she would be the chosen one. She has heard many of the secrets ofsexual enjoyment from her servants, and from books. If she falls for one of the adventurers, she will not beable to think clearly or act decisively until her affair with him hasbegun. After that, she willrapidly establish herself as leader of the rangers, by sorting out theirdisputes, punishing disobedience, and assigning each a role that suits histalents. She will put theadventurers to use in the best way she can. If that means making one of them commander-in-chief of herforces during war, she will do so, provided she is absolutely confident thatthis commander will not turn the army against her once the battle is won.
Forthe last twenty years, the rangers have taken their advice about Bride's wishesfrom a man called Grandad. He is adruid of sorts. He lives in thewoods, with no fixed abode, and has many animal companions, including twodemi-god greyhounds and a demi-god crow that speaks. One of the services he provides to the rangers is to takeconfession. He does not have atalisman, but he has a space bridge in a small, silver ring, which he keepsstrictly secret. He has alreadytold the rangers that Darkeye is the woman anticipated by Bride's prophesy. Some believe him, others do not.
Apure Almadian woman,
Fairin her youth,
Butwise beyond it,
Willbe my princess.
Toher aid will come,
Threeheroes,
Onea man as from Almadia's legends,
Onea woman with fire in her hair,
Andone an elf, perfect and dangerous.
Shewill claim the talisman,
Thewill gather swords,
Andshe will march to vanquish,
thescourge that tortures the land.
(The linesin italics are directed at the adventuring party, these are for Thristen,Gristel and Quayam.)
Theadventurers show up with Darkeye in the ranger's camp (to which Darkeye knowsthe way), and it appears that the prophesy is indeed coming true. Grandad is there. He says that the talisman of Almadiamust be recovered from the dragon named Awfulthing. The talisman was given over into Awfulthing's care by thelast priestess of Almadia, when she was running from Toughtokiss's men. They caught her soon after, andtortured her to death. In thecourse of the torture, they found out where she had taken the amulet. Toughtokiss sent her soldiers onseveral efforts to retrieve the talisman that year and the next, both by forceand stealth, but none succeeded.
EvenBride has tried to retrieve the talisman with her own servants, but she too hasfailed. The dragon was told theprophesy, and will not be tricked into giving the talisman away to the wrongperson. Nor is Bride willing tointerfere with the flow of time by faking a premature fulfillment of theprophesy.
Grandadsends his crow to guide Darkeye and the adventurers to Awfulthing's lair in themountains to the north-west. Whenthey get there, they find the base of the staircase leading up to Awfulthing'scave in a cliff occupied by a dozen of Toughtokiss's cavalry. Among them will be Grabbin, assuming hesurvived his first encounter with the adventurers. But he is still tired from his recent fight. He is physically fit, but mentallydrained. Once the talisman has beenrecovered, Bride will be able to communicate directly with her priestess, andthe rebellion can begin.
Whenthe adventurers return from their trip to Awfulthing's lair, they find that therangers have moved camp to their favorite place, hidden in the Maze ofGorges. A ranger is hiding nearthe old camp to meet the Darkeye and her protectors. He leads them to the new camp, which is set amidst the ruinsof an old fort, deep within the maze. In the middle of the fort is a healthy spring. The rangers feel safe there, and even light big fires at night,cook dinner, and sing.
Singingis very much a part of Bride's doctrine, as it should be to cultivate thechoirs she requires for her ceremonies. The rangers begin to coordinate themselves into a choir. Darkeye is a good singer, and a dancer. She performs for them gladly.
Onthe third night in the camp, the ranger lookouts on the outskirts of the mazesee a party of twenty armed and mounted women. They are Amazons. Their leader is Pedalicious, cousin of the queen of the Amazons who livein the hills several hundred kilometers to the north. Darkeye is expecting them, because Bride has ordered acontingent to come and reinforce the rangers.
Pedaliciousenters the camp with her followers at a gallop. She is proud and vain. Proud of her heritage, and pleased with her beautiful feet. The Amazons hold feet to be one of themost important parts of a beautiful body. But she is strong and courageous too, and her followers are loyal. She declares that they have come tofight alongside the rangers, but as a separate unit, not under theirorders. She can be persuadedotherwise, but it will be a tough negotiation. If she fights on her own, she will be impetuous, but onceshe has lost a few of her followers, she will look for an excuse to go home.
Theday after Pedalicious arrives, Darkeye instructs Grandad to take confessionfrom all the men present, while she takes confession from the women. Aside from the Amazons, there aretwenty other women there, and fifteen children. These are the families of some of the rangers, who they sawfit to bring out of the low-lands in order to protect them from Toughtokiss'supcoming ceremony. As mentionedabove, there are a hundred or so rangers. Their most respected members are Angry Jack, Travis Traven, and AlvinPrimrose.
AngryJack is a violent man. He likeswar because he gets to kill people. He is unafraid because he does not enjoy life. He is suspicious because the people hemeets are usually afraid of him. Theywill be obsequious and then betray him. He gained acceptance among the rangers because his skepticism has savedthem from several of Toughtokiss's plots to trap them, and he is a good man tohave on your side when your backs are against the wall. Jack is tall, heavy-set, and ugly.
TravisTraven is the best fighter among the rangers. He is tall, lean, steadfast, good-looking, andkind-hearted. He is also gullible,and is a poor judge of character, especially when it comes to women. His latest lover is a servant in alord's mansion in the lowlands. Unknown to him, she is a spy. But he has not brought her here, since she should be safe fromToughtokiss so long as she retains the favor of her lord. This she does by granting him sexualfavors, which is a source of some personal anguish for Travis.
AlvinPrimrose is one of the older rangers. He is gay, but he doesn't admit it to himself. He is celibate. His clothes are always clean. His face is clean-shaven. He is handsome, and looks ten years younger than his fifty-fouryears. He is of average height andbuild. He is astonishingly quickwith a small-sword, and a fine horse-rider. He is one of the few rangers who troubles to keep ahorse. He is a good singer. His prominence among the rangers comesfrom his cleverness, his foresight, and his diplomacy. Recently, however, he has been confusedand depressed, and unable to act assertively. He has been dreaming about a boy he saved from the sword ofone of Toughtokiss's soldiers. Heis in love.
Wemention also one of the rangers who died defending Darkeye in the woods beforethe adventurers arrived. His namewas Cotery Strongheart. He was theunspoken leader of the rangers, and his loss is a great blow to them. He was the most experienced, and themost trusted leader. Once heentered Toughtokiss's fortress as a member of the audience, with the intentionof freeing his sister from the sacrificial rights. He failed to save her, but he killed six soldierstrying. He was captured, tortured,but then escaped thanks to a slave girl who gave him a key. She was killed as they ran ran for thewoods, after they had escaped through a sewer. He was slain by Grabbin and another soldier in hand-to-handcombat while Darkeye escaped. Asmentioned above, Grabbin was severely under-strength when he first met theadventurers. He had just goneseveral rounds with Cotery.
Thecamp in the maze is not a secret from Toughtokiss. Her wyvern spies see it at night. Now they start to fly over during the day, sometimes comingin very low. They map out the mazeand count the people in the fort as best they can. Based upon what she learns, Toughtokiss has to decidewhether or not to storm the fort.
Firstshe decides to set a trap for the rangers. She sends her spy, Damaskus, to the maze, begging to be letin on the grounds that her affair with Travis has been discovered and she isbeing hunted down for the sacrifice. Once she's in the camp, she says that ten young women are being held inon her Lord's property. They areto be sacrificial victims. Theyare waiting for twenty more women to be brought down from the west ofAlmadia. Only five soldiers guardthese poor virgins.
Ifthe rangers launch a rescue-attempt, they will find that the buildings aroundthe stone cottage in which these women are being held are filled with a totalof fifty soldiers, including Grabbin. Toughtokiss's hope is to kill one of the adventurers. She believes that without theadventurers, the ranger force will not be able to defeat her. Damaskus, meanwhile, has to try to pulloff the feat of being horrified by the ambush.
Duringthe ambush fight, or during another fight, we introduce Soloquie Inbough thebard, and his companion Torsion Crowbar. Torsion is a dwarf from another continent. Soloquie is from a country to the south, but he is knownaround here for his occasional visits. Toughtokiss leaves him alone because Grabbin and he used to befriends. Now Soloquie joins thefray on the side of Bride. Hefights on their side to win their trust. He is a fine singer, and will deliver songs for all occasions,accompanied by the lute, while Torsion plays the bongos or the fiddle. Many of his favorite songs are writtenby Torsion himself. They havestrange lyrics, however, and will not be received well by the rangers. Soloquie is not a believer in thegods. He has learned, in histravels, much of the truth about Fantasia. The reason he joins on the side of the rangers here isbecause he wants to get off Fantasia with the adventurers.
Herea popular song to a dead warrior that Soloquie will no doubt be called upon tosing by the end of the adventure.
Thesemist covered mountains
Area home now for me
Butmy heart is in the lowlands
Andalways will be
Someday you'll return to
Yourvalleys and your farms
Andyou'll no longer burn
Tobe brothers in arms
Throughthese fields of destruction
Baptismsof fire
I'vewatched all your suffering
Asthe battles raged higher
Andthough they did hurt me so bad
Inthe fear and alarm
Youdid not desert me
Mybrothers in arms
Nowthe sun's gone to hell
Andthe moon's riging high
Letme bid you farewell
Everyman has to die
Butit's written in the starlight
Andevery line on your palm
We'refools to make war
Onour brothers in arms
MarkKnopfler (edited)
Thissong comes from a Cult of Mithra that was stamped out after a century ofpopularity one hundred years ago on Fantasia. Here's another song that Soloquie might sing, perhaps ifGrabbin is killed, and he speaks of the time he had Coterie in chains in thefort.
I'mjust an ageing drummer boy
Andin the wars I used to play
AndI've called the tune
Tomany a torture session
Nowthey say I am a war criminal
AndI'm fading away
Fatherplease hear my confession
Ihave legalised robbery
Calledit belief
Ihave run with the money
Andhid like a thief
Ihave re-written history
Withmy armies and my crooks
Inventedmemories
Idid burn all the books
AndI can still hear his laughter
AndI can still hear his song
WellI have tried to be meek
AndI have tried to be mild
ButI spat like a woman
Andsulked like a child
Ihave lived behind walls
Thathave made me alone
Strivenfor peace
WhichI never have known
AndI can still hear his laughter
AndI can still hear his song
Wellthe sun rose on the courtyard
Andthey all did hear him say
`Youalways were a Judas
ButI got you anyway
Youmay have got your silver
ButI swear upon my life
Yoursister gave me diamonds
AndI gave them to your wife'
OhFather please help me
ForI have done wrong
MarkKnopfler (edited)
Itis traditional for a dying man to give confession to a priest before he dies,if possible. And it is traditionalfor a friend of a bard to sing a song once he has died. These are residuals from the days ofMithra, when the wars between Bride and Hakkum became bogged down becausewarriors saw no point in them. Only after the cult was suppressed by religious ferver could the twogods continue properly with their games.
CombatDescriptions of Characters
Thedodging points given are those that apply to Fantasia.
Grabbin: dp=6,hp=18, +1 scale ap=13, +3 longsword sa=17, sp=25.
Toughtokiss: dp=0,hp=8, no armor, dagger sa=7, sp=2.
ToughtokissInfantry: dp=1, hp=15, leather ap=6, shield and shortsword sa=8,sp=13, crossbow fa=5, fp=10.
ToughtokissRoyal Guard on Horse: dp=3, hp=17, plate mail ap=18, shield and lance sa=13,sp=24 (charging), shield and sword sa=13, sp=18, heavy crossbow fa=10, fp=12.
ToughtokissRoyal Guard on Foot: dp=3, hp=17, ring ap=10, longsword sa=10, sp=22, heavycrossboow fa=10, fp=12.
ToughtokissCavalry: dp=1, hp=15, leather ap=6, shield and lance ss=8, sp=24(charging), shield and shortsword sa=8, sp=13.
SoloquieInbough: dp=3, hp=16, leather ap=6, small sword and dagger sa=15,sp=15, bow fa=13, fp=10.
TorsionCrowbar: dp=7, hp=22, +2 chain ap=16, +4 battle axe sa=13, sp=27,heavy crossbow fa=13, fp=12.
Pedalicious: dp=5,hp=20, leather ap=6, shield and lance ss=17, sp=24 (with horse), shield and +3smallsword sa=17, sp=13, bow fa=14, fp=10.
Amazon: dp=1,hp=15, leather ap=6, shield and lance ss=11, sp=24 (with horse), shield andsmallsword sa=11, sp=10, bow fa=8, fp=10.
Ranger: dp=2,hp=20, leather ap=6, longsword sa=8, sp=20, bow fa=8, fp=10.
AngryJack: dp=4, hp=20, leather ap=6, longsword sa=13, sp=25, heavybow fa=13, fp=14.
TravisTraven: dp=6, hp=20, leather ap=6, longsword sa=18, sp=14, heavybow fa=18, fp=14.
AlvinPrimrose: dp=3, hp=16, leather ap=6, shield and smallsword sa=20,sp=10, bow fa=17, fp=10.
AlmadianPeasant: dp=0, hp=10, ap=0, spear sa=-3, sp=13.